RULES OF THE AIR

Steve Stroh seatcp@wetnet.ampr.org
Mon, 03 Jul 2000 21:56:48 -0700


 From my Friend Sheldon Koehler, N7XEI in Port Angeles.

  RULES OF THE AIR

  1. Every takeoff is optional. Every landing is mandatory.

  2. If you push the stick forward, the houses get bigger. If you pull
  the stick back, they get smaller. That is, unless you keep pulling
  the stick all the way back, then they get bigger again.

  3. Flying isn't dangerous. Crashing is what's dangerous.

  4. It's always better to be down here wishing you were up there than
  up there wishing you were down here.

  5. The ONLY time you have too much fuel is when you're on fire.

  6. The propeller is just a big fan in front of the plane used to
  keep the pilot cool. When it stops, you can actually watch the pilot
  start sweating.

  7. When in doubt, hold on to your altitude. No one has ever collided
  with the sky.

  8. A 'good' landing is one from which you can walk away. A 'great'
  landing is one after which they can use the plane again.

  9. Learn from the mistakes of others. You won't live long enough to
  make all of them yourself.

  10. You know you've landed with the wheels up if it takes full power
  to taxi to the ramp.

  11. The probability of survival is inversely proportional to the
  angle of arrival. Large angle of arrival, small probability of
  survival and vice versa.

  12. Never let an aircraft take you somewhere your brain didn't get
  to five minutes earlier.

  13. Stay out of clouds. The silver lining everyone keeps talking
  about might be another airplane going in the opposite direction.
  Reliable sources also report that mountains have been known to hide
  out in clouds.

  14. Always try to keep the number of landings you make equal to the
  number of take offs you've made.

  15. There are three simple rules for making a smooth landing.
  Unfortunately no one knows what they are.

  16. You start with a bag full of luck and an empty bag of
  experience. The trick is to fill the bag of experience before you
  empty the bag of luck.

  17. Helicopters can't fly; they're just so ugly the earth repels
  them.

  18. If all you can see out of the window is ground that's going
  round and round and all you can hear is commotion coming from the
  passenger compartment, things are not at all as they should be.

  19. In the ongoing battle between objects made of aluminum going
  hundreds of miles per hour and the ground going zero miles per hour,
  the ground has yet to lose.

  20. Good judgment comes from experience. Unfortunately, the
  experience usually comes from bad judgment.

  21. It's always a good idea to keep the pointy end going forward as
  much as possible.

  22. Keep looking around. There's always something you've missed.

  23. Remember, gravity is not just a good idea. It's the law. And
  it's not subject to repeal.

  24. The three most useless things to a pilot are the altitude above
  you, runway behind you, and a tenth of a second ago.



Sheldon

_____________________________
Sheldon Koehler, Owner/Partner
Ten Forward Communications
http://www.tenforward.com
_____________________________
Amateurs built the Ark.
Professionals built the Titanic.